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USTRUCT(Atomic, BlueprintType)
struct Potion
{
GENERATED_USTRUCT_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int recoveryHp;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
float cooltime;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
string potionName;
};